(* Please note that 3dsMaxLT and Mac is not supported)
Download apps from following url
1. Press the "Open Advanced Setting" button on the PC version of iFacialMocap.
2. Press the "Script" button.
3. Open the sample scene (iFacialMocapTestObj.max).
4. Drag & drop iFacialMocap_to_3dsMax.mse into the scene.
5. Press the "wait connection" button.
6. Start the smartphone app and prepare.
7. Press the "Connect to 3dsMax" button.
8. The connection is now complete.
9. When you long press the screen of the SmartPhone App, the 3DCG character's face will face forward.
10. If you create up to 52 blendShape according to the sample scene naming rules, you can move the original character.
If you bake while animating a character in 3dsMax in real time, the processing load on 3dsMax may increase and the motion may have lag.
Press the “REC” button in the iOS app to record, then use the “Bake Recorded Animation” button in the PC app to receive and bake the motion in non-real time for better baking.You can bake slowly but accurately.
To bake a recorded animation, follow these steps:
1. Record the animation on your iPhone
Then stop recording.
2. Press the "wait connection" button in 3dsMax.
3. Press the "Bake Recorded Animation" button on the PC side
Do not press the "Connect to 3dsMax" button.
Developer: (DevelopW Corporation)
Location: Okayama, Japan